It’s been three years since Capcom blew everyone away with the release Monster Hunter: World and it’s safe to say that fans are still enjoying the Iceborne expansion.

But much, to everyone’s surprise, Capcom announced that the next instalment Monster Hunter Rise would be a Nintendo Switch exclusive.

This was definitely a shock as Monster Hunter: World was a must-have on PS4, Xbox One and PC, so it would have been an obvious choice to make Rise multiplatform.

This means the fans will get a game that is specifically built to utilise the Nintendo Switch’s functionality and not just a substandard port.

The Monster Hunter Series has evolved over the years adding new features, abilities and weapons to be used in the various different areas.

Hunters will be able to ride monsters

However, the core gameplay loop where players take the role of a Hunter to slay or trap large monsters as part of the quest to gain loot remains the same throughout.

Players can use the loot to improve their weapons and armour which in turn allows them to hunt stronger monsters.

One of the best features is the multiplayer mode where players can team up with other Hunters to tackle really hard quests and slay a really powerful monster.

If you haven’t played any of the previous Monster Hunter games, no need to worry as even though the games take place in the Monster Hunter World all the stories are independent of each other.

In anticipation of its worldwide release on March 26th, Capcom sent the Mirror Online an early access demo for us to sink our teeth into.

Firstly Monster Hunter Rise looks great on the Nintendo Switch, characters models are extremely detailed with each colourful hunter bursting with personality.

It runs smoothly in both docked and undocked modes with no frames drops even during hectic combat, it will be interesting to see if this holds up in the full version with the larger monsters and during online co-op.

After completing the tutorial I was able to test my skills against the Great Izuchi and the Mizutsune in the missions provided.

If you’ve played any of the previous entries then you’ll be able to jump right in, picking one of the fourteen Hunters who feel very unique and original.

Gameplay feels very similar to the to Monster Hunter: World with combat being very different depending on which character you pick.

Players will want to make use of the Endemic Life for stat boosting, they really make a difference during quests.

The major new addition is the Wirebug- an insect that produces a special kind of silk that acts like a grappling hook allowing players to reach new areas.

It’s very similar to the Clutch Claw in Monster Hunter: World but a lot more flashy and a few other technical differences.

The Wirebug can also be used with each weapon to create a Skillbind action, this adds to the weapons move set and combos.

Players will also be able to use the Wirebug to ride monsters, allowing them to aid you in battle with other behemoths.

Palicos returns to help hunters during their quest, but this time players will also have another companion.

Palamutes are new additions to the Monster Hunter series, these canine companions will become your new best friend as they allow players to ride them and they even help in battle.

Capcom has said that new travel buddies can personalise, so it will be interesting to see the level design that will be allowed.

From what the Mirror Online has seen from the early demo, Monster Hunter Rise is shaping up to be an amazing game with so much depth.

The Wirebugs and Palamutes are fully welcomed new additions that feel like they should have always been included in Monster Hunter games.

Players are going to relish being able to take play on the go in undocked mode which currently works like a charm

Monster Hunter Rise is out for the Nintendo Switch on March 26th and a demo is avaliblew from the Nintendo eShop now.